Member Price:
RM 479.20
Normal Price:
RM 599.00
Stock Status:
Out of Stock
Average Ratings:
Not Rated
Additional Information
Suggested Age:
14 and up
No. of Players:
2 - 4
Game Duration:
120 minutes
Martin Wallace
Roxley Games

Brass: Lancashire (KS Deluxe Edition)
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★★★ 2007 Meeples' Choice Award ★★★
★★★ 2007 Jogo do Ano Winner ★★★

Brass: Lancashire is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:
  1. 1) Build an industry tile
  2. 2) Build a rail or canal
  3. 3) Develop an industry
  4. 4) Sell cotton
  5. 5) Take a loan

At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.

After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.

The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).


*NOTE* This is the Kickstarter Deluxe Edition which includes a set of 78 Iron Clays Game Counters to replace the chitboard money tokens, a custom storage tray and black died chitboard for all tiles and tokens. See full details of the upgrades on Kickstarter here.