★★★ 2010 Nederlandse Spellenprijs Winner ★★★
★★★ 2010 Gouden Ludo Winner ★★★
★★★ 2008 Ludoteca Ideale Official Selection Winner ★★★
★★★ 2008 Lucca Games Best Game Mechanics ★★★
★★★ 2008 Lucca Games Best Boardgame ★★★
★★★ 2007 Gra Roku Game of the Year Winner ★★★
★★★ 2005 Spiel des Jahres Recommended ★★★
★★★ 2004 Tric Trac d'Argent ★★★
★★★ 2004 Meeples' Choice Award ★★★
Power Grid, Friedemann Friese’s weighty Eurogame about distributing electricity between cities, is celebrating its 15th birthday with a brand new version!
The Recharged Edition will include Power Grid’s two-player variant introduced in the Deluxe Edition of the game, as well two different game board layouts. Additional variants for two players will be in the rulebook, too.
Outside of the slightly adjusted rules, the new edition is largely unchanged from previous Power Grid outings, with no significant revisions of its artwork and design – though it will still include visual improvements such as the clearer player order rows, also from the Deluxe Edition.
The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.