Member Price:
RM 239.20
Normal Price:
RM 299.00
Stock Status:
Out of Stock
Average Ratings:
Not Rated
Quantity
Additional Information
Suggested Age:
10 and up
No. of Players:
2 - 6
Game Duration:
60 minutes
Designer:
Gary Alaka, Rob Chew, Jon Kang
Publisher:
Gap Closer Games
Published:
2019

Rival Restaurants
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Rival Restaurants is the competitive restaurant owning game where food meets fun! Will you beef up your restaurant with maximum upgrades? Make saucy trades and focus on completing recipes? Or chop up the competition with game-changing action cards? The choice is yours. But remember, in the race to become "The Hippest Spot in Town," there can only be one "Wiener!"

The goal of Rival Restaurants is to be the first restaurant to get to 20 popularity points and be crowned "The Wiener!" Players earn popularity points by buying and trading for ingredients and using them to "cook" (complete) recipes. The more advanced the recipe, the more points it's worth.

 

Each day, players move through three phases:

1. MONEY and MOVE: Players collect their income for the day and decide where they want to move. Turn economy is crucial as players are not permitted to move for the rest of the day once their location has been chosen.

2) BUY and BARTER: Players have one minute to buy as much as they want but only from the location they're in. Players can also barter/trade with anyone in the game, not just the people in their location.

3) COOK and COUNTER. Any player who has all the ingredients required for their recipe can cook it and collect popularity points.

In addition, each player controls a chef equipped with their own "chef power". Chef powers are asymmetrical and allow players to bend the rules in their favor. The base game of Rival Restaurants has twelve chefs, and additionally, at the beginning of the game, each player must choose a restaurant to play, with each restaurant having a unique level-up structure with rewards for reaching 3, 7, and 12 popularity points. Lastly, players can also choose to buy "action cards", that is, development cards that are typically for one-time use.

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