It is the summer of 1756. Frederick the Great faces the grim fact that half of Europe has formed an alliance. He is in deep sorrow: It seems to him that their aim is the annihilation of Prussia.After six long years of struggle, Prussia seems doomed to fall . . .Frederick is saved by a miracle. The Russian Tsarina Elisabeth dies, and her successor has an almost infinite adoration for Frederick, and immediately makes peace. Sweden soon comes to terms, followed one year later by a bankrupt France. --- Prussia is saved.
FRIEDRICH is a game for 3 or 4 players: All against one. But only one will reign supreme.
On a map of Old Europe, players manoeuvre their generals from city to city. Frederick must retain a part of each Prussian province, while the attacking powers savagely seek out their objectives. The clever use of tactical cards is decisive to winning.
Accurately based on history while maintaining a slim set of rules, FRIEDRICH offers wide open spaces for brilliant chess-like moves and great depth for decision making. Taken into Frederick's era, you will reflect on tactical finesses, smile about interspersed anecdotes, and be perplexed at how often you are not able to count to three ...